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Technical Producer - Unpublished R&D Product

Riot Games
Sydney, AU Full Time Negotiable 12 days ago

About the Job

At Riot, we believe in delivering player-focused experiences that push the boundaries of what games can be. The Sydney-based team contributes to a new Unpublished R&D Product in collaboration with partners in North America, with a focus on building the technical foundations that enable great player and developer exp...

Producers at Riot lead complex initiatives from conception through delivery, aligning teams around clear goals and enabling predictable, high-quality outcomes.

As a Technical Producer II on an Unpublished R&D Product you will support a technology team, you'll lead the coordination and delivery of engineering-focused initiatives that improve performance, support build processes, and enable game features at scale. You'll work across time zones to align stakeholders, manage d...

Key Responsibilities

Lead the day-to-day production efforts for a cross-functional engineering and technical art team
Drive sprint planning, backlog prioritization, and milestone execution
Ensure strong team health, culture, and efficiency
Collaborate with stakeholders to clarify requirements and align on goals
Track progress, manage risks, and ensure delivery of high-quality tools and features
Promote best practices in planning, estimation, and documentation
Coordinate across teams to unblock dependencies and align technical solutions
Communicate clearly and consistently with partners in multiple time zones
Identify opportunities to improve developer workflows and system scalability

Required Skills & Abilities

3+ years of experience as a Technical Producer, Project Manager or similar role in software or game development.
Ample experience working with cross-functional and distributed teams.
Strong stakeholder management skills.
Experience leading teams through all feature development phases (planning, execution, delivery, post-release support).
Experience applying Agile and Lean development processes such as Scrum or Kanban.
Experience with the video game industry. A background in digital project management/Agile project management/Scrum Master in a technology setting will also be considered.   
Experience working with teams building engine capabilities, internal tooling or gameplay features.
Mastery of production tools like Jira to track development and create accurate reporting.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Qualifications

Experience: 3 years experience
Education: Master

Apply now

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